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AGeneralized Binary Tree Mechanism for Private Approximation of All-Pair Shortest Distances

Neural Information Processing Systems

We study the problem of approximating all-pair distances in a weighted undirected graph with differential privacy, introduced by Sealfon [Sea16]. Given a publicly known undirected graph, we treat the weights of edges as sensitive information, and two graphs are neighbors if their edge weights differ in one edge by at most one. We obtain efficient algorithms with significantly improved bounds on a broad class of graphs which we refer to as recursively separable. In particular, for any n-vertex Kh-minor-free graph, our algorithm achieve an additive error of eO(h(nW)1/3), where W represents the maximum edge weight; For grid graphs, the same algorithmic scheme achieve additive error of eO(n1/4 W). Our approach can be seen as a generalization of the celebrated binary tree mechanism for range queries, as releasing range queries is equivalent to computing all-pair distances on a path graph. In essence, our approach is based on generalizing the binary tree mechanism to graphs that are recursively separable. JL and ZZ have been supported by National Science Foundation of China under Grant No. 62472212 and the New Cornerstone Science Foundation. Supported in part by NSF award 2228995 JU's research was funded by the NSFCNS 2433628, Google Seed Fund grant, Google Research Scholar Award, Dean Research Seed Fund, and Rutgers Decanal Grant no.


New Parallel and Streaming Algorithms for Directed Densest Subgraph

Neural Information Processing Systems

Finding dense subgraphs is a fundamental problem with applications to community detection, clustering, and data mining. Our work focuses on finding approximate densest subgraphs in directed graphs in computational models for processing massive data. We consider two such models: Massively Parallel Computation (MPC) and semi-streaming. We show how to find a (2+ε)-approximation in O( logn) MPC rounds with sublinear memory per machine.


ACramér-von Mises Approach to Incentivizing Truthful Data Sharing

Neural Information Processing Systems

Modern data marketplaces and data sharing consortia increasingly rely on incentive mechanisms to encourage agents to contribute data. However, schemes that reward agents based on the quantity of submitted data are vulnerable to manipulation, as agents may submit fabricated or low-quality data to inflate their rewards. Prior work has proposed comparing each agent's data against others' to promote honesty: when others contribute genuine data, the best way to minimize discrepancy is to do the same. Yet prior implementations of this idea rely on very strong assumptions about the data distribution (e.g.


Online Strategic Classification with Noise and Partial Feedback

Neural Information Processing Systems

In this paper, we study an online strategic classification problem, where a principal aims to learn an accurate binary linear classifier from interactions with sequentially arriving agents. For each agent, the principal announces a classifier. The agent can strategically exercise costly manipulations on his features to be classified as the favorable positive class. The principal is unaware of the true featurelabel relationship, but observes all reported features and only labels of positively classified agents. We assume that the true feature-label relationship is given by a halfspace model subject to arbitrary feature-dependent but bounded noise (i.e., Massart noise). This problem faces the combined challenges of agents' strategic feature manipulations, partial feedback observations, and label noise. We tackle these challenges by a novel learning algorithm. We show that the proposed algorithm yields classifiers that converge to the clairvoyant optimal classifier and attains a regret rate of O( T) up to poly-logarithmic and constant factors over T cycles.


bd5c3c51db72a6614bb71ce5318a78d0-Paper-Conference.pdf

Neural Information Processing Systems

We study online decision making problems under resource constraints, where both reward and cost functions are drawn from distributions that may change adversarially over time. We focus on two canonical settings: (i) online resource allocation where rewards and costs are observed before action selection, and (ii)online learning with resource constraints where they are observed after action selection, under full feedback or bandit feedback. It is well known that achieving sublinear regret in these settings is impossible when reward and cost distributions may change arbitrarily over time. To address this challenge, we analyze a framework in which the learner is guided by a spending plan--a sequence prescribing expected resource usage across rounds. We design general (primal-)dual methods that achieve sublinear regret with respect to baselines that follow the spending plan. Crucially, the performance of our algorithms improves when the spending plan ensures a well-balanced distribution of the budget across rounds. We additionally provide a robust variant of our methods to handle worst-case scenarios where the spending plan is highly imbalanced. To conclude, we study the regret of our algorithms when competing against benchmarks that deviate from the prescribed spending plan.


Quasi-Self-Concordant Optimization with Lewis Weights

Neural Information Processing Systems

In this paper, we study the problem minx Rd,Nx=v Pn i=1 f((Ax b)i)for a quasiself-concordant function f: R R, where A,N are n d and m d matrices, b,v are vectors of length n and m with n d. We show an algorithm based on a trust-region method with an oracle that can be implemented using eO(d1/3)linear system solves, improving the eO(n1/3) oracle by [Adil-Bullins-Sachdeva, NeurIPS 2021]. Our implementation of the oracle relies on solving the overdetermined ℓ regression problem minx Rd,Nx=v Ax b . We provide an algorithm that finds a (1+ε)-approximate solution to this problem using O((d1/3/ε+1/ε2)log(n/ε)) linear system solves. This algorithm leverages ℓ Lewis weight overestimates and achieves this iteration complexity via a simple lightweight IRLS approach, inspired by the work of [Ene-Vladu, ICML 2019]. Experimentally, we demonstrate that our algorithm significantly improves the runtime of the standard CVX solver.



Markov Persuasion Processes: Learning to Persuade From Scratch

Neural Information Processing Systems

In Bayesian persuasion, an informed sender strategically discloses information to a receiver so as to persuade them to undertake desirable actions. Recently, Markov persuasion processes (MPPs) have been introduced to capture sequential scenarios where a sender faces a stream of myopic receivers in a Markovian environment. The MPPs studied so far in the literature suffer from issues that prevent them from being fully operational in practice, e.g., they assume that the sender knows receivers' rewards. We fix such issues by addressing MPPs where the sender has no knowledge about the environment.



Taming Adversarial Constraints in CMDPs

Neural Information Processing Systems

In constrained MDPs (CMDPs) with adversarial rewards and constraints, a known impossibility result prevents any algorithm from attaining sublinear regret and constraint violation, when competing against a best-in-hindsight policy that satisfies the constraints on average. In this paper, we show how to ease such a negative result, by considering settings that generalize both stochastic CMDPs and adversarial ones. We provide algorithms whose performances smoothly degrade as the level of environment adverseness increases. Specifically, they attain eO( T +C) regret and positive constraint violation under bandit feedback, where C measures the adverseness of rewards and constraints. This is C = Θ(T) in the worst case, coherently with the impossibility result for adversarial CMDPs. First, we design an algorithm with the desired guarantees when C is known. Then, in the case C is unknown, we obtain the same results by embedding multiple instances of such an algorithm in a general meta-procedure, which suitably selects them so as to balance the trade-off between regret and constraint violation.